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Shazam

A music recognition app that helps users discover any type of music from around the world.

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Challenge

Shazam is a music recognition app used by millions of users worldwide. The business goal is to create an interactive design that enables the users to stay longer in Shazam because currently time users spend less than 30 seconds on the app to recognize a song, so our goal is to improve the time.

Background

A design to extend app usage
Role

As the leading UX Designer, I focused on visuals and designing using WCAG guidelines to make it useful to all types of users. 

Duration

2 week

Tools

Figma, Photoshop, Jira

Card Sort

Since Shazam's information architecture is similar to an experience of a treasure hunt, I set out to uncover what users expected to find under its four main features. After running unmoderated card sorting with 5 users, I synthesized the data, highlighting common patterns and key insights to help us design a clearer, more intuitive information architecture so the user can find their treasure faster.

Outcomes
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Quick Explore

The new feature "Explore" increased user engagement to over 1 minute, surpassing the 30-second mark.

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Regional Music

Users can expand their music choices by finding music from different regions across the globe.

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Easy Add

The new design allows users to add songs directly to a linked playlist.

Diverge

Learning the meaning behind music
Interview

We were curious about how people feel about music, so we dove deep into their experiences. I spiced up our interview questions, ensuring the conversation stayed lively and engaging. After several tweaks, we connected with five individuals: passionate music lovers and musicians.

Key Finidings
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Bond

Music helps users bond with others.

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Companion

Music is a  companion that follows users.

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Mood

Music enhances users mood.

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Knowledge

Music gives users more knowledge about culture, and trends.

Home
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What users see

Users dont' see "My Music"

My Music
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Users don't see the search icon

What users see

Key Questions
  • What role does music play in your life?

  • Do you think music has played a part in shaping who you are?

  • Tell me about the last time you found a song you really loved.

  • Could you tell me about a memory you associate with music?

  • Could you tell me about an experience that you associate with a memory? 

  • Do you listen to music from other cultures?

  • Tell me about the last time you found a song you really loved.

  • Do you like to share music with other people?

Converge

Imagining the personas
Search
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Too many steps to navigate

Waste of space

Shazam Charts
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Simple and beautiful but user cannot go back to home

Heuristic

To uncover hidden gems that could address Shazam's core issues, I conducted a heuristic evaluation. I identified areas that could confuse users and hinder their enjoyment of Shazam's unique features. The main problem was that the information architecture concealed these hidden gems from users.

Question

Wondered if Shazam is more than "recognizer"?
Ideations and Sketches

From the task flow analysis, I realized the "Explore" feature needed to capture attention and engage users. I sketched ideas for the "Song List," "Song Page," and filters to simplify sorting. After peer reviews and refinements, I added new features and relocated filters to the "Explore" page for clarity. Ultimately, I split the design into four pages to create a seamless experience.

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Key Finidings
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Home

A screen to navigate to different features and search for song.

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My Music

A screen to browse saved songs and prefered songs.

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Search Result

A section to  flexibly search song or the user.

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Explore

A page to discover music from all over the world.

Explore

Pushing the Shazam's feature, "Discovery"
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Usability Test

We aimed to make it easy for users to add songs to their "French Wine Night Playlist" by simplifying how they discover and understand the music. To allow users to find unfamiliar music from different countries, I focused on maintaining consistency and created a navigation bar, homepage, and song list for better flow while refining the UX copy and layout. As a result, our users left some key insights:

Interaction

Users are expected to zoom into the map when tapping the Explore section.

Home
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Explore
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UX Copy

Users couldn't choose our intended  category due to lack of description for each sections

Use of Filters

Users prefered browsing through the listed songs first rather than using filters. They also, did not understand the filter option "feeling adventurous" and " Based on Your Taste." 

Song List
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Song Added
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Endless Loop

Users would not leave this page to explore other songs due to its convinience to find more songs.

Styleguide

I wanted to keep Shazam’s style and add a twist, so I followed their official guidelines while adding our unique touch.

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Use the same blue and gradient rule as the style guide.

Use the same tone of voice as the style guide.

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Button and Icon Size are all WCAG standard size.

Added sound map to visualiz the frequency.

All contrast are passing the A11y contrast check.

Accessibility

I improved visibility using WCAG guidelines and designed the sound signature for people with hearing problems. Furthermore, I adjusted the spacing for legibility and readability using the guidelines.

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Mockup

An adjustment to improve the design
User Usability

Many users were confused with the descriptions so we updated them. Then to give flexibility, we redesigned the navigation bar so users can visit back to the home page while keeping the settings next to the search bar.

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Moved setting right next to search bar.

Added description for each categories

Swapped setting with Home Icon.

View Hifi Prototype 
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Takeaways
  • Discussion and Meeting: Overall, I learned that long discussions, while time-consuming, were crucial for ensuring the certainty of my design preparation and implementation. 

  • Iterations and Sketches: It's important to iterate as many times as necessary to design with more certainty.

Next Step
  • “Explore Mood” on the Explore Page - I want to focus on solving Shayna's problem, which would benefit users who use music for reflection and also be helpful for Harmony when she wants to wind down her cafe with a chill playlist.

  • Expanding the “My Friends” feature - My next step is to develop the "My Friends" feature, an option for users to expand music through songs discovered by friends.

B-TSU Design

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Age: 36

Occupation: Cafe/ Bar Owner

Location: Los Angeles, CA​

Scenario

Harmony, a cafe/wine bar owner, is planning a "French Wine Night." Harmony wants to pair the wines with music to enhance the experience but is worried about choosing the right songs to match the mood.​

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Harmony - The Curator

GOALS

  • Wants to immerse guests

  • Wants to set the mood for her gatherings

NEEDS

  • Needs to get a taste of the sound and feel of a song.

  • Needs a better way of searching for songs.

  • She needs to discover a variety of songs.

Age: 21

Occupation: Student

Location: New York City, NY​

Scenario

Shayna, an active streamer who is finding herself through music. She is an introverted extrovert who feels that music is the best way to enhance any experiences.

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Shayna - The Self Explorer

GOALS

  • Wants to share and create memories through music.

  • Wants a way to sculpt herself into a cultured person

NEEDS

  • Needs to music that reflects her emotions.

  • Needs variety of music 

Prologue

Possible next step for improvements
Primary Persona?
Harmony - The Curator
Problem Statement

Harmony needs more music to add to her library that fits a specific theme for the event she is hosting because she wants her business to be known for immersing her guests in authentic cultural experiences.

Why Harmony?

Harmony is not just trying to satisfy herself, but also those around her, making her problem more impactful, rather than Shayna, only using it for herself, as a B2C.

A Cycle of Share

Harmony discovers a song through Shazam and then plays it at her events, a few customers Shazam the songs and share their favorites, and from their networks others may shazam their favorites, and so on.

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